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Triangles Only

Ensures that the mesh consists only of triangles, applying a Triangulate modifier if necessary.

Parameter table​

No parameter available.

Detailed description​

This rule is designed to ensure that the mesh is exclusively made up of triangles, which is often a requirement for certain applications or rendering engines. Triangulation is essential for maintaining consistent shading and rendering results, especially in real-time graphics and simulation environments.

Correction​

If the mesh contains polygons other than triangles, the rule automatically applies Blender's Triangulate modifier [https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/triangulate.html] to convert polygons into triangles, ensuring compliance with the rule.

How to setup​

The 'Triangles Only' rule verifies that meshes exclusively consist of triangles, which is crucial for compatibility with rendering engines and simulation software.

This rule operates without parameters, automatically converting non-triangular polygons into triangles to ensure compliance with the requirement.

Creator tips​

  • When modeling, keep in mind the requirement for triangles.
  • Be cautious when relying on automatic triangulation, as it may not always produce desired results for complex meshes or specific artistic styles. Manual adjustment may be necessary in such cases.

Examples​

valuevalidmeshNamedescription
suzanne❌SuzanneSuzanne monkey with polygons other than triangles
triangulated-suzanne✅SuzanneSuzanne monkey with only triangles